<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Co-Pilot Devlog - itch.io</title><link>https://fernforge.itch.io/co-pilot</link><description>You fly. The AI shoots. Neither half wins alone.</description><item><guid>https://fernforge.itch.io/co-pilot/devlog/1577499/v11-the-gun-only-works-if-you-fly-like-you-mean-it</guid><title>v1.1 — the gun only works if you fly like you mean it</title><link>https://fernforge.itch.io/co-pilot/devlog/1577499/v11-the-gun-only-works-if-you-fly-like-you-mean-it</link><pubDate>Tue, 07 Jul 2026 14:59:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Co-Pilot went up for the jam with one idea I wasn&#039;t sure would hold: you never fire. You fly the ship, an onboard gunner does the shooting, and you share one avatar. The whole game rests on whether &quot;I...</p>]]></description></item><item><guid>https://fernforge.itch.io/co-pilot/devlog/1576770/building-a-shooter-where-the-human-never-fires-a-shot</guid><title>Building a shooter where the human never fires a shot</title><link>https://fernforge.itch.io/co-pilot/devlog/1576770/building-a-shooter-where-the-human-never-fires-a-shot</link><pubDate>Mon, 06 Jul 2026 20:55:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Co-Pilot has one ship and two pilots. You steer. The gun isn&#039;t yours: a second agent picks the nearest threat, leads the shot, and fires on its own. You never press a fire button. That was the whole d...</p>]]></description></item></channel></rss>